Showing posts with label Castlevania. Show all posts
Showing posts with label Castlevania. Show all posts

Tuesday, 17 January 2012

And now for..Please buy DLC to continue.

(And sex)

Ok, now let me just get one thing straight before we get to the main point here. I don't have a problem with downloadable content; if it's done properly. The way I see it, there are three kinds of downloadable content.

The Good kind:
This may seem disconcertingly vague as a description but it's really the best way I can describe it. I believe that downloadable content should be a reward, or even a gift from developers to the fans. TecmoKoei and Rocksteady have shown prime examples of this, with Rocksteady giving Arkham City customers a free Batman: Earth One skin in celebration of Christmas. TecmoKoei have released numerous free character skin packs and weapon packs, both on PSN and free to those whom are hawk-eyed on their various fan pages like Facebook and Twitter.
However, to simply expect a company to dish out free content to people is both unreasonable and incredibly unlikely. When it comes to the bottom line, these developers create games to earn profit and DLC is invariably a way to generate extra revenue, which is where the second 'good kind' comes into effect. DLC that isn't essential but isn't pointless either. The best way to embody this is with Castlevania: Lords Of Shadow DLC Reverie and Resurrection. The game boxed itself off fantastically and was a true gem in my eyes but these DLC were released to show what happened between the final scene of the game and the, aftermath of it. It was a nice little bonus, the game was perfectly fine without it but buying the DLC was enough for me to take it off the shelf and pop it back in the machine (even if the 2 DLC packs should have been one as they were both short and somewhat lacking)


The Neutral kind:
Downloadable, and buy this I mean, bought skins and background music or extra weapon packs of little to no importance at all, released simply for slight game enhancements or variations. Things that most people won't really bother with, but die-hard fans will want to purchase. These could really be given away for free but usually cost not that much, doesn't really harm to charge for them as businesses are, after all, about making money and these probably generate very little revenue as the number sold will be relatively low.
The annual fathers for justice meeting.



The BAD kind:
Here we are, the naughty corner; where a hell of a lot of developers are sat ignorantly sucking their thumbs, all accountable for following this route. The bad kind of download content can simply be reduced to, something which you should not have to pay for. It can be argued by people that you shouldn't really have to pay for anything beyond the game itself, and vice versa. Characters, multiplayer playlists or game modes, multiplayer itself that is actually ALREADY on the disc! (I'm looking at you here Capcom) 
Yes indeed, Capcom are notoriously bad for this kind of thing. Just look at 3 of their big releases, smash hit Resident Evil 5 was revealed to have multiplayer on disc but could only be unlocked if the DLC was bought. Street Fighter IV was released, a flurry of DLC followed, then Super Street Fighter 4, then after that Super Street Fighter 4: Arcade Edition. Marvel vs Capcom 3 and the subsequent Ultimate Marvel vs Capcom 3 is a mirror of this. This remorseless money grabbing technique is nothing less than shameful. 


However, can the developers really shoulder all the blame? Well in a sense yes, they're the ones doing it - but it begs the question, would they continue doing it on this large a scale if people weren't buying it? Maybe, maybe not. Unfortunately we'll probably never know, there will always be people willing to mindlessly and blindly shell money out to developers; be it rightly or wrongly. I suppose it's their money at the end of the day, and they have the right to spend it on whatever they like. Except the Thor game. It was AWFUL.
No really, its terrible.

Wednesday, 2 March 2011

Oblivium sempiternum daemonis

 The only worthwhile quote i could find in a truly fantastic game. Today's game - Castlevania: Lords Of Shadow


I picked Castlevania: Lords Of Shadow up a few days ago after having wanted it since hearing about it's release months ago, made only greater with the news that my favourite news in gaming was involved in it's development - Hideo Kojima. As a student i have to pick and choose my purchases as money isn't exactly.. existent, but this is a game I've wanted from the off. I have to say, it did not disappoint.
My first involvement with the Castlevania series was way back in my golden age of gaming, the PS1 era. The now cult classic Castlevania: Symphony Of The Night had everything i could possibly want from a game so baring that in mind i propelled the Castlevania series to the near top of my favourite gaming franchises. That 10 year old love affair seems so distant, and rightly so, as things have definitely changed, most notably of all the transition to 3D.

The Castlevania series had always been famous and appreciated with fans for it's 2D side scrolling graphics but the graphics so some fans were hesitant if not disappointed when it was announced Lords Of Shadow would be in full 3D. However, this is without a doubt one of the most visually stunning games i have ever come across. Environmentally, it is nothing short of beautiful. The background and foreground blend seamlessly, the towering Dark Lord' castle all to overpowering in the background, you get a real sense of vastness and it's just too easy to lose yourself in the colossal proportions of everything. One scene in particular has Gabriel, the protagonist, running along a huge iron chain leading into a Vampire's castle. The snow is thick and heavy, the silhouette of the castle becoming more and more viewable, every magnificent detail, towering over you, it was almost a piece of art. The game's design, both interior and exterior, work and succeed in giving off a nostalgic,  medieval feel which only compliments the game's atmosphere.

It's not simply the environment graphics which both impress and amaze, but also that of the characters themselves. Every facial expression is easily readable, the pain etched into the face of Gabrial all too recognisable. His movements are fluid and graceful, flowing easily with each attack. It is the monsters and demons which really show this graphical marvel however. Castlevania is famous for it's menagerie of vampires, ghosts and ghouls and they have all had a dramatic re imagining with this installment. Most monsters known to the franchises fans make an appearance, from the standard lycanthrope werewolf, to the larger worg and of course - vampires. It's hard not to feel that this time round they wanted the monsters to come across as genuinely scary, which i feel comes across well. Much more grotesque and animalistic than in previous games, the monsters genuinely do give a scary presence, if not from their quite realistic look than by the behaviour by which they are portrayed.

One of the reasons i loved Castlevania: Symphony Of The Night was the musical score. Admittedly, compared to past installments, the score in this game was somewhat lack luster, with no memorable pieces. However, that's not to say it isn't good. Realistically, if everything else has changed, graphics, atmosphere etc, then it only suits that the music would have to change to suit this, and it does. Low key orchestral music is constantly there, not enough to be actively taking attention, but just enough to be always noticeable. When entering combat there is a sudden shift, a faster tempo which perfectly fits with the fast paced action the game provides. Overall, the choir-esque music only compliments the game's religious and medieval aspects, all round adding to the intended. atmosphere. Not only the music, but Konami have definitely forked out something heavy for the voice actors. Non other than Sir Patrick Stewart, narrates the epic tale, also playing a supporting character with Robert Carlyle taking lead role. Both VAs must be applauded for what they bring to the table, a voice which fits the character so effortlessly. 

It's all very well if a game looks nice, but it has to have substance, and by that i mean story. Luckily, Castlevania doesn't disappoint on this front either. The main antagonist, Gabriel Belmont (Belmont, a name famous with series fans) is well rounded and likable enough to keep the player actively involved and wanting to know what happens next. Moral decisions and a sense of darkness within gabriel's own actions and thoughts provokes curiosity. This man, a servant of God whom has lost all faith in the heavens and is driven solely by love, it is a story people can relate to and due to that, the player actually wants to see what will happen. Will Gabriel succeed in his quest, are the subtle hunts given by the Dark Lords that his quest is for nought actually true? And what of Zobek, the seemingly faithful friend who holds an air of mystery, his methods questionable.. Well you'll have to play to find out. The story admittedly isn't blockbusting special, but it's refreshing and simple, which i for one applaud. 



Now onto the actual gameplay. Though the game is classed as an action/adventure, which it certainly lives up to; there are also many platform elements. When the player isn't slaying beats and demons of the underworld, they are controlling Gabriel to leap faithfully from ledge to ledge, climbing up massive stone towers or swinging from the tiniest hook imaginable to swing round through a window. The combat is rather basic, borrowing heavily from the God Of War style; square for light attacks and triangle for heavy - combining variations of the buttons for different combos and while normally this would take attention away from the game itself in LoS' case it does not. The action can jump to a rather rushed pace but not oo quick to follow, and the boss fights are nothing short of magnificent. Without giving too much away; simply chopping away at a 400ft titan isn't going to get you far..

New game mechanics, new graphics, new story and characters.. This is a big step for a franchise which has in all fairness, keep things fairly routine as far as things go. But the Konami team haven't forgotten about fans, oh no not at all. Even the name Belmont is a tip to fans as it is a famed name in the franchise, but fab favourite places such as Wygol Village and The Clock Tower make a triumphant return, radically redesigned but there non-the-less. And what a Castlevania be without the Vampire Killer? The whip which strikes fear into the heart of undead creatures everywhere is of course present, this time in the form of a battle cross, and as you can see - it gets the job done just fine..
So that's my take on Castlevania: Lords Of Shadow, if you want my opinion, this is a must play for PS3 owners, I hope you enjoyed reading!